FIELD: information technology. SUBSTANCE: method involves broadcasting a live twitch video game tournament in the form of one or more real-time compressed digital video streams from a hosting service centre to viewers over the Internet, and receiving an input control signal over the Internet from live twitch video game tournament players, each player interacting through a client device which does not run the actual twitch video game tournament and is located at a distance away from the hosting service centre. EFFECT: faster transmission of multicast interactive video streaming from a hosting service to a plurality of viewers over the Internet; audio from a sports commentator is overlaid by the hosting service onto the multicast video stream. The present disclosure of the subject invention generally relates to the field of data processing systems that improve the ability of users to manipulate and connect to audio and video media. Recordable audio and film media have been one side of public life since Thomas Edison. At the beginning of the 20th century, recordable audio media rollers and records and film media cinema and films were widely distributed, but both technologies were, however, in their early stages of development. In the late s, movies were combined with sound on the basis of the consumer goods market, followed by color films with sound.
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How does a studio address the technical challenges of multiplayer gaming without sidelining their top developers? After a long history producing casual single- and two-player games, Mediatonic went massively multiplayer with Fall Guys: Ultimate Knockout. The game reached a new level of complexity for the studio, and its engineers had their hands full creating this action-adventure offering for up to 60 players at a time. With a nod to an early 80s, British TV game show where contestants competed in crazy challenges like racing in ridiculous costumes and chasing artificial sharks in swimming pools, Fall Guys takes similar zaniness online.