March edited March in Win32 Server Support. Hi, I have the same problem as some other people here had I rode the other threads of the same Problem too, but no thread helped me And i rode too the router guide from Vadakill! March When I have seen error messages like this, it's been indicative of something else already using thet port. March edited March Tried too with the port , doesn't work too Someone know some programs who use this port? Can i use other ports for server?
Sign In. Getting Started. Steamworks Documentation. ISteamNetworkingSockets Interface.
On Lasted version of reunion , there's no support for non-steam clients p47 , thats why i'm forced to use version. Also i'm geeting much attacks at logs , what do you think? Does reunion bans only those who try to attack server with any program or whatever , or it can ban any player , that may flood server unwittingly , with his CS files and so one. Can you add support for p47 client too? Try this out and let know, do p47 works? This is my config.
Join Stack Overflow to learn, share knowledge, and build your career. Connect and share knowledge within a single location that is structured and easy to search. I am using multicast UDP between hosts that have multiple network interfaces. I am using boost::asio, and am confused by the 2 operations receivers have to make: bind, then join-group. Why do you need to specify the local address of an interface, during bind, when you do that with every multicast group that you join? It would therefore make perfect sense to ditch the bind call and specify the port every time I subscribe to a group. From what I see, always binding to "0. To bind a UDP socket when receiving multicast means to specify an address and port from which to receive data NOT a local interface, as is the case for TCP acceptor bind.